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Searched for: Resource Type is Reference Material -- Nonfiction Reference
     and Subject begins with Access/Accommodations
Resources 1 - 10 of 39
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This webpage, made available by Accessible Educational Materials (AEM) at Cast, Inc., describes one of the four qualities of an accessible user experience that are captured by the acronym POUR (Perceivable, Operable, Understandable, and Robust). The principles in Designing for Accessibility with POUR come from the Web Content Accessibility...
This webpage, made available by Accessible Educational Materials (AEM) at Cast, Inc., describes one of the four qualities of an accessible user experience that are captured by the acronym POUR (Perceivable, Operable, Understandable, and Robust). The principles in Designing for Accessibility with POUR come from the Web Content Accessibility...
This webpage, made available by Accessible Educational Materials (AEM) at Cast, Inc., describes one of the four qualities of an accessible user experience that are captured by the acronym POUR (Perceivable, Operable, Understandable, and Robust). The principles in Designing for Accessibility with POUR come from the Web Content Accessibility...
This webpage, made available by Accessible Educational Materials (AEM) at Cast, Inc., describes one of the four qualities of an accessible user experience that are captured by the acronym POUR (Perceivable, Operable, Understandable, and Robust). The principles in Designing for Accessibility with POUR come from the Web Content Accessibility...
This series of videos, published by the United States General Services Administration, provide guidance on how to "test and remediate PDFs for accessibility with Adobe Acrobat DC". The series includes five modules that cover the following topics: Introduction & Background, What is a PDF, Testing a PDF for Accessibility, Remediating PDFs for...
This set of seven posters from Home Office Digital list the dos and don'ts for designing web materials for users: (1) on the autistic spectrum; (2) of screen readers; (3) with low vision; (4) with dyslexia; (5) with physical or motor disabilities; (6) who are deaf or hard of hearing; and (7) with anxiety.
This guide is focused on creating accessible videos and is provided by Rooted In Rights, a video production organization run through Disability Rights Washington. The guide outlines how to create accessible videos, and provides resources, examples, and instructions on captions, audio description, transcripts, video players, and accessible...
This 2-page infographic provides reasons to teach accessibility to technology designers, engineers, and writers. This resource also defines accessibility, provides statistics related to the importance of accessibility, and tips for teaching accessibility.
This resource was created by Teach Access and includes fundamental concepts and skills that are necessary for understanding and implementing inclusive design and for developing technology for people with disabilities. "The document was prepared at the request of numerous faculty, to guide the infusion of these topics into mainstream courses in...
This website includes guidelines for inclusive game design. This straightforward reference provides game design suggestions ranging from Basic (easy to implement, wide reaching and applies to almost all game mechanics), to Intermediate (requires some planning and effort), to Advanced (complex adaptations for profound impairments and specific niche...